“Music Story” – TouchArcade

Is it enough to rely on style alone to play? This is a question I’ve been asking myself since Music Story launched on multiple platforms, including mobile, this week. I have to admit I’ve been looking forward to it ever since it was first announced over a year ago as its incredibly unique visual style and killer soundtrack totally drew me in based on the trailer alone. Not to mention its really interesting premise.

In Musical History, you play as a band member who is in a coma, stuck in his own thoughts. With no memory of what happened or who he even is, music begins to play in his head. Realizing that this is the music of his own group, the memories of a person begin to return to him little by little with each new riff and beat. The aforementioned incredibly unique visual style recaptures those memories, telling the story of friends caught up in the depression of everyday life, who find their freedom by playing music together and embark on an adventure to play the biggest concert of their lives.

The story is told entirely visually, and you will need to mimic various parts of the game’s soundtrack as it progresses to unlock each new piece of the story. In fact, this is perhaps the weakest part of the Musical History for me. The elements of a rhythm game feel too simple, and while I imagine the developers are hoping that players will get into the music on a very personal level by having to play it perfectly, I don’t think that’s actually happening. It’s not that the rhythm parts are bad, they’re just boring.

I will say that I was wondering how the original of the game is broken into little pieces so that you are never asked to mimic something that is too long and if you screw up the music doesn’t stop or anything, it’s just sort of cycles back. and you can try again without headache. You won’t earn yourself a star for this section if you don’t pass it on the first try, but at least I never felt like I was terribly stuck in a particular section and couldn’t move forward because of it. Typically, one or two errors is all you need to then nail it on your next try.

The actual mechanics are simply tapping either the left or right side of the screen in time with the displayed notes, with some notes having to be held down a bit rather than just tapped quickly once. And that’s basically it. Again, it’s not terrible or anything, it’s just not as exciting as I had hoped.

However, if you’re not looking for the next big hit in rhythm games, but you’re looking for a compelling story, memorable characters, great visuals, and an awesome soundtrack inspired by 1970s classic rock, I think History of Music is a treat. in those areas. As long as you can come up with the right expectations, there’s a lot to think about here, and I think that’s enough to justify a recommendation.

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