Sometimes a video game can hit me especially hard. Whether it’s the visuals, the music, the concept, or a mix of everything, some games just feel special. Well congratulations Afterplace, now you belong to this club. This is a one man passion project that has been worked on for many years, but for some reason it has gone unnoticed until now. concept of something Afterplace is to create a long adventure, created specifically for mobile devices, so there are no virtual buttons. The game actually adapts to how you want to play, so you can either tap to move or use the dual joystick style control scheme, it’s up to you. It will also support physical controllers, but the developer encourages you FAQ on the game to “try touch controls before switching”. What really attracts me to Afterplace is that it’s a massive open-world game filled with all sorts of secrets and hidden things, but designed to be found by the player with little or no help from the game itself. For example, there is no world map, no waypoints, and many playable dungeons are hidden in little-known parts of the world.
This trailer guys. This is what I was talking about earlier, a kind of special sauce that gives me a feeling that I can’t exactly describe. i get heavy Sword and sorcery atmosphere from this game, which is very good. There are hints both in the trailer and on game site that there’s more to this tiny little world than what you see on the surface, and I’m very excited to see this particular story unfold. I also just love a game that seems rich in content and respects the intelligence of its audience, yet is a mobile game. Unfortunately, these things don’t come together very often these days. If you dig the look Afterplace Additionally, developer Evan Kais is planning a release this June for both iOS and Android. Until then you can check aforementioned site for more information or Follow Evan on Twitter for updates.